Ibera

Ibera is one of the five continents spread across the Material Plane in Allion. It is home to two Prime Cities: The City of Order, and The City of Anarchy. Ibera is divided across it's middle by the Great Battlefield.

Geography
Ibera's geography is comprised mainly of open and flat fertile grassland, with mineral-rich mountains in the east and icy mountainous land in the north. Ibera is divided into eight regions: The Lands of Law, the Dwarven Refuges, the Great Battlefield, the Amber Territories, the Acres of Anarchy, the Peaks of Madness, the Frozen Wastes, and The Invaded.

The Lands of Law
The Lands of Law features mainly open plains with fertile soil, and coarse sandy beaches that run along the western shore. It receives three of four estuaries from the Marlgrave Canal: The Kingfisher River, Allervon's Channel and the Leamar Channel (named from northernmost to southernmost). Both Allervon's Channel and the Leamer River are named after previous High Kings of the Lands of Law. The Kingfisher River formed most recently, and was named differently, reflecting the gradual shift in animosity towards the Lawful Force in the outer fringes of the region.

The Lands of Law are the lands controlled by the Lawful Force of Anaar, and are ruled over by King Hillingham. The prime City of Order is situated at the southernmost peak of the Lands of Law, and thus, the southernmost peak of Ibera. Law is enforced throughout the region, and all settlements within the region are expected to comply with the laws published by the Office of Internal Affairs in the City of Order. Lawful guards are placed in towns to ensure the law is followed, and infrastructure is built to create societal structure. The fringes of the Lands of Law receive less attention due to the war effort of the Lawful Force of Anaar, and thus often have a lack of infrastructure or compliance to the laws imposed on them. With this often comes a general distrust for the Lawful Force.

The Dwarven Refuges
The Dwarven Refuges is the term used for the south-eastern mountain range beside the Lands of Law. During the Conquerer Army's assault on Grirun, many dwarves were driven from their homes and found refuge within the mountains of Ibera. The dwarves living here willingly work with the Lawful Force of Anaar to mine minerals from the mountains and forge them into high quality weapons for use by the Lawful Force.

The Great Battlefield
Ibera is divided transversally by the Great Battlefield, a region of constant war. The Great Battlefield formed gradually over the course of the Great War, and turned the land in the region from fertile and flat to barren and cratered. The region features scorched earth from fire magic, felled forests from rampaging giants, and craters in the ground from lightning explosions and airship cannon fire. Settling in the Great Battlefield is close to impossible due to the ever-raging battle, however the floating town of Wildehold, although shanty-like, has managed to maintain its existence.

The region is the battleground for the forces of Anaar, Sielat, Eldas, and Aziel. In the early times of the Great War, the Great Battlefield was pushed further north towards the Acres of Anarchy as Sielat's armies struggled under the organized might of the Lawful Force of Anaar, however with the arrival of the Conquerer Army from the west via the territory now known as The Invaded, the Great Battlefield has been pushed ever-further south, towards the City of Order. Support from the Army of Life have stemmed the onslaught of the opposing armies towards the City of Order, however the region of battle still moves slightly south with each passing day, largely due to efforts from the Elzahaar.

The Amber Territories
The Amber Territories is a region of flat grassland caught between the Invaded and the Acres of Anarchy. It features sporadic villages and hamlets scattered across the relatively undeveloped land. Occasionally, structures along the eastern edge of the region bordering the Acres of Anarchy are attacked by rogue agents of the Berserker Army leaving many desolate structures to dot the land.

The Acres of Anarchy
The Acres of Anarchy feature in the northeast of Ibera. The land itself is forested with varying elevations, resulting in many hills and valleys. The Acres dominated by the Prime City of Sielat, the City of Anarchy. A sprawling disorganised stewing-pot of madness, the city grew on the Holyvons Stream, branching off the Marlgrave Canal and has associated the Peaks of Madness into it's design. High walls keep the denizens inside, preventing them from leaving rather than protecting them from external threats.

The Peaks of Madness
The Peaks of Madness is the name given to the northeastern mountain range bordering the Acres of Anarchy. It features high mountain peaks with fertile ore deposits of iron, gold, and other valuable crafting and trading minerals. The Peaks are mined by slaves controlled by the criminal Hard Water Company.

William the Great.
One song prevails in most pubs and bards, often coming with varying lyrics. A few of the renditions below:

Willie of enormous girth
"See the Willie of Enormous Girth""On its Tip it holds the Earth.""Its movement slow, but with a smack.""He holds us all within his sack.""'On its shaft all vows are made;""It sees the truth but mayn't aid.""It loves the land and loves the sea,""And makes B'hrian the king he be."

Den tjocke stock, a dwarvish rendition.
"Se stor stock som hänger där.""Och på dess topp den världen bär.""Dess tårar läska trots dess beska""Den håller oss alla i sin väska.""På dess skaft den bär vår ed.""Den ser allt sant men aldrig led.""Den älskar sten och havet lika.""Gör dvärgar all till folket rika."